Saturday, September 17, 2016

Ghost Card @ Socrates Sculpture Park

Image from Dress Rehearsal at Hudson River Park. Performers carry the deck of oversized playing cards that contain stories. Ghost Card

What: Ghost Card, a site- and community-responsive dance theater piece by Hassan Christopher and Megan Weaver

When: September 17, 2:00-4:00 PM

Where: Socrates Sculpture Park, 32-01 Vernon Blvd, Long Island City

Web: www.ghostcardshow.com/rsvp

Cost: FREE (rsvp above or at www.artful.ly/ghostcard)

Bring: Audience is advised to bring a fully charged smartphone and headphones.

 

Site-Responsive Dance Theater Performance by Hassan Christopher and Megan Weaver To Be Staged At Socrates Sculpture Park This September

 

Developed over 12 months with the support of FullStop Collective, Ghost Card to present new adaptation incorporating the community stories of Long Island City this September.

 

New York, NY (September 6, 2016) – Culture shock.  Loss of a parent.  Gambling addiction.  A psychedelic gnome.  These and other stories will come to life this September in Hassan Christopher and Megan Weaver’s tribute to the mundane and epic moments that occur at tables, in a site-responsive dance theater collage of crowdsourced true stories presented free to the public at Socrates Sculpture Park.

 

Ghost Card was originally inspired by and premiered upon Allan and Ellen Wexler’s public art sculpture Two Too Large Tables at Hudson River Park. The adaptation of Ghost Card at Socrates Sculpture Park presented on September 17 will be the first of a series of neighborhood-specific adaptations, to be staged throughout the boroughs of New York City.

 

Conceived by director/choreographer Hassan Christopher and director/playwright Megan Weaver, Ghost Card features 28 true crowdsourced stories, half of which are new additions contributed by Socrates Sculpture Park visitors.  Together these stories represent over 200 collected over the past year, all prompted by the word “table.” In performance the stories are revealed in chance order through an interactive game of cards played between a band of “hungry ghosts” and the audience.  The ghosts “feed” on the stories through movement, improvisation and spoken text. The experience is augmented by a digital deck of cards and immersive story soundscape accessible via smartphone.

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